When I taught Economics I was always on the look-out for games and simulations that would help me get across certain difficult economic concepts. The ones I employed were Stockpiler and Running The Economy, which were, of course, intended to be used for such a purpose. But I also used Sim City and even Monopoly.
This book looks at the maths concepts — and, to some extent, the physics concepts — hidden in popular video games. It’s a great idea, and while I can’t say I understand all the mathematical explanations, I am sure a qualified maths teacher would have no such difficulty.
At the time of writing the book is nine years old, so perhaps the games used as examples have moved on or been discontinued, but it is the principle that counts.
