­
Making and programming — ICT & Computing in Education
  • Front Page
  • Search
    • Digital Education
    • Terry Freedman's Books Bulletin
  • RSS
    • Welcome
    • The "About" Page
    • Testimonials
    • CV/Resumé
    • My Writing
    • Published articles
  • Corrections Policy
Menu

ICT & Computing in Education

Articles on education technology and related topics
  • Front Page
  • Search
  • Newsletters
    • Digital Education
    • Terry Freedman's Books Bulletin
  • RSS
  • Info
    • Welcome
    • The "About" Page
    • Testimonials
    • CV/Resumé
    • My Writing
    • Published articles
  • Corrections Policy

Just because everyone says something is good, doesn't mean it is.

Making and programming

April 18, 2022

In this article…

  • Introduction
  • Does it work?
  • What does the research say?
  • So what happened to tinkering?
  • The practice
  • Footnotes

Introduction

One of the biggest growth areas in educational Computing in recent years has been what may broadly be called “making”. Whether it’s constructing objects using Lego bricks, experimenting with the BBC Micro:bit or experimenting with an Arduino, the so-called “Maker Movement” has now entered the classroom.

Does it work?

But does it actually work? And by “work”, I mean: does constructing a robot or making a bulb light up on an Arduino board help students to learn coding? If the answer to that question is “yes”, then the next question has to be: do the benefits of making, in terms of its impact on learning to code, outweigh the costs?

So what might be the theoretical basis for learning to code through making? The obvious answer would be to cite Piaget’s Concrete Operational Stage of learning. This is the proposition that at a certain stage of development, children can understand and apply logic, but only to physical objects rather than in abstract thinking.

But building a crane or a robot or connecting up a glorified circuit board is the concrete operational stage of construction, engineering and electronics respectively, not programming. If you want a concrete object for coding, you don’t have to look far. It’s called a Roamer or a Beebot. Unfortunately, they look too childish to appeal to teenagers, but there are almost-concrete alternatives, like LOGO, Scratch and Flowol.

What does the research say?

Good question. Searches turned up no hard data whatsoever. There seems to be no academic research which reports that as a result of “making”, pupils have learnt to code, much less learnt to code more quickly or better. At least, I couldn’t find any. The closest any reports come to stating anything remotely tangible is that "making" is potentially a way of getting them interested in STEM subjects.

So what happened to tinkering?

What the research does say is that the kind of step-by-step instructional activity that seems to accompany making in classrooms is really not what the maker movement is all about. They emphasise bricolage (OU Innovating Pedagogy 2014 [1]) and tinkering (MIT[2]). These terms denote experimenting, seeing what happens, without necessarily even having a concrete goal in mind at the outset — a far cry from the plodding, step-by-step instructions that seem of necessity to be a feature of using kits in the classroom. Indeed, Resnick and Rosenblaum say themselves that one of the biggest challenges is the time it takes to get started on the actual work you wanted to do – in this case, the programming.

The practice

That leads us on to the practice. What does a making-for-coding lesson actually look like?

In the mid-90s,  I myself, as Head of ICT, bought a maker kit for the purpose of getting my students to things that could then be wired up and programmed from the computer. As soon as I took delivery of the kit I realised that I’d made a very costly mistake. It was obvious that the amount of time and organisation required simply to build a bridge or whatever would be too much. This brings us back to the question of cost.

The main cost is time, which, at an hour a week for the subject, has a premium value.

Another cost is the expense of replacing bits of kit that get lost, stolen or used as catapult fodder.

In the last year I’ve taken part in two workshops, once concerning the Arduino and the other concerning building something with bricks and then programming the result.

In the first, I spent half an hour watching my colleague fiddle with bits of wire, at the end of which process a bulb lit up.

In the second workshop, we were divided into groups of three or four. In my group there was a chap whose job it was to find the next brick or widget for the construction, a lady whose role was to do the building, and myself, whose task was to press an arrow on a screen to show the next step in the instructions. At the end of 25 minutes we had constructed a robot, which the “teacher” then programmed by clicking on an arrow on the screen. 

I wonder how an Ofsted inspector with even the most rudimentary knowledge of Computing would regard a lesson in which, arguably, everyone in the class was engaged in a completely irrelevant pursuit for half the lesson.

If you really do want to take advantage of young people’s perceived desire to build things out of bricks or fiddle with wires, there are a number of ways you can do so without wasting lesson time.

●       Work with the Design and Technology department (if your school still has one).

●       Buy ready-made robots, bridges etc, and get the students programming from the word “go”.

●       Start a Bring Your Own Robot scheme.

●       Start an after-school Maker club.

Or better still, stop trying to pander to the latest fad, and do something radical. Like teaching computer programming.

Footnotes

1 http://www.openuniversity.edu/sites/www.openuniversity.edu/files/The_Open_University_Innovating_Pedagogy_2014_0.pdf

2 Designing for tinkerability, by Resnick and Rosenbaum, in Design, Make, Play: Growing the Next Generation of STEM Innovators edited by Margaret Honey, David E. Kanter


If you found this article interesting or useful (or both), why not subscribe to my free newsletter, Digital Education? It’s been going since the year 2000, and has slow news, informed views and honest reviews for Computing and ed tech teachers — and useful experience-based tips.

In Computing, News & views Tags making, maker, maker movement, coding, programming
← Managing Change: The Importance of Planning (Updated)Review: The Self-Taught Computer Scientist: The beginner’s guide to data structures & algorithms →
Recent book reviews
Review: Next Practices - An Executive Guide for Education Decision Makers
Review: Next Practices - An Executive Guide for Education Decision Makers

Is a 2014 book on managing the computing provision in a school still worth buying?

Read More →
Still relevant (sadly): How to lie with statistics, by Darrell Huff
Still relevant (sadly): How to lie with statistics, by Darrell Huff

Although this book is over 60 years old, it is remarkably apposite for our times -- and especially in the fields of educational research and assessing pupils' understanding and progress.

Read More →
Quick looks: Bad Education: Why Our Universities Are Broken and How We Can Fix Them
Quick looks: Bad Education: Why Our Universities Are Broken and How We Can Fix Them

It was a great source of pride to me, getting hundreds of students through their A levels and encouraging them to go to university. But for some time I have asked myself a question: would I recommend this route now?

Read More →
Review: The Bright Side: Why Optimists Have the Power to Change the World
Review: The Bright Side: Why Optimists Have the Power to Change the World

At first glance, you might take this to be one of those books full of affirmations and anecdotes designed to lift your mood.

Read More →
Review: Small Habits Create Big Change: Strategies to Avoid Burnout and Thrive in Your Education Career
Review: Small Habits Create Big Change: Strategies to Avoid Burnout and Thrive in Your Education Career

My review of this for Teach Secondary magazine has just come out. Here is the published version, followed by the copy I submitted, which is slightly longer because it has a little more detail.

Read More →
Review: Productive Failure: Unlocking Deeper Learning Through the Science of Failing
Review: Productive Failure: Unlocking Deeper Learning Through the Science of Failing

My review of this for Teach Secondary magazine has just come out. Here is the published version, followed by the copy I submitted, which is slightly longer because it is a little more detailed.

Read More →
Review: AI Snake Oil: AI Snake Oil: What Artificial Intelligence Can Do, What It Can’t, and How to Tell the Difference
Review: AI Snake Oil: AI Snake Oil: What Artificial Intelligence Can Do, What It Can’t, and How to Tell the Difference

My review of this for Teach Secondary magazine has just come out. Here is the published version, followed by the copy I submitted, which is slightly longer because it has a little more detail.

Read More →
When AI can write as well as this, I'll worry! Plus a prize competition.
When AI can write as well as this, I'll worry! Plus a prize competition.

To paraphrase what Arthur C Clarke said about teachers, any writer that can be replaced by a computer probably should be.

Read More →
Review: The Shortest History of Music -- two reviews in one!
Review: The Shortest History of Music -- two reviews in one!

The music programme of study requires students to possess an understanding of the music they perform and that which they listen to, as well as a grasp of music history, and an appreciation of different musical styles.

Read More →
Review: The Art of Uncertainty (two reviews in one)
Review: The Art of Uncertainty (two reviews in one)

The Computing department would find the section on facial recognition interesting, because apart from possible ethical concerns, the fact is that even if the system has high accuracy, most of its identifications will be wrong.

Read More →
Dig+Ed+Banner.jpg

Contact us

Privacy

Cookies

Terms and conditions

This website is powered by Squarespace

(c) Terry Freedman All Rights Reserved