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Why I Love The Internet

I think it's easy to take for granted all the information we have at our fingertips, but every so often I have an experience that reminds me of how wonderful it all is.

Take last Wednesday for example. Elaine and I went shopping in the afternoon to a local supermarket, and all of a sudden a good music track started wafting over the airwaves, one which sounded original rather than the usual ersatz rubbish. Neither of us could place it, but when I arrived home I looked up the only snippet of the lyrics I could remember.

I plugged the following into Google:

lyrics: love is kinda crazy

From that I discovered that the song was called Spooky. I looked that up in Spotify, and very quickly found out that the version being played in the supermarket was the one recorded by Dusty Springfield.

Total length of time spent on research? Three minutes. I can't imagine how long that would have taken me in pre-web days.

So what was all the fuss about? Well, here is the YouTube video of Dusty singing it. To be honest, the video is not exactly the most exciting thing you've ever seen, but the tune is nice!


Games-Based Learning: 3 Things You Need To Know About

If Games-Based Learning is something you’re interested in, or something you don’t know much about but would like to explore, you’ll be interested in these 3 events.

The Games-Based Learning Conference 2010

The first one I’d like to mention is the Games-Based Learning Conference in London. This takes place on the 29th and 30th March, and I would say it’s essential to attend, for the following reasons.

  • I think – and have always thought – that games have tremendous potential for education, as you can see from my case study. It’s great to have a conference dedicated to this subject.
  • I attended the conference last year, and found it extremely stimulating. I met or attended sessions by people who are not on my radar at all.

    For example, I attended a short presentation by someone developing a so-called ‘serious game’ (I thought all games were serious; but what’s wrong with having fun anyway?) for a particular organisation at the time. As I had already arranged a visit by a group of teachers to the company to look at their IT systems, I was able to ask our host for a special detour to find out more about the simulations it had commissioned.

    I also attended one or two talks by academics, some of whom came from abroad. These talks brought an extra dimension to my understanding and knowledge of games-based learning.
  • Like the Handheld Learning Conference, which is also organised by Graham Brown-Martin, the GBL Conference has a very vibrant, upbeat, celebratory atmosphere. At the end of the Handheld Learning Conference in October 2009 I scribbled one word on my notepad: ‘exhilarating’. The GBL Conference is similar.
  • The organisers have been sensible enough to invite Derek Robertson of Scotland to give one of the talks. They’re doing brilliant things in Scotland – so much so that, having attended a Scotland-centred session at the Handheld Learning Conference, half of us were ready to emigrate there and then!

There’s an early bird discount if you book by the 31st January. The cost will be £345 + VAT, a saving of around £250. In addition to a fully inclusive 2 day conference, there is a social networking evening with drinks and the choice of an additional workshop hosted during 2010 in London by Playgen. Also, every ‘early bird’ will receive a FREE digital camcorder so that they can record parts of the conference that interest them. Hopefully this will encourage some video blogging and uploads to YouTube, etc, which should make an interesting addition to the usual Twitter stream and the more official Blip TV videos of the keynotes. There are also two newsletters available at:



To find out more about the conference programme and to register, go to the conference’s home page. And don’t forget: Early Bird registration ends on the 31st January.

Computer games, learning and the curriculum: uneasy bedfellows?

Another, very different, event you might like to attend is the Mirandamod event on the 9th March at the Institute of Education. Run under the auspices of Mirandanet, an academic group founded by Christina Preston, these typically take the form of a seminar at which two or three guest speakers give a presentation and the rest of us chip in, followed by a debate. What makes the experience quite rewarding is the following:

  • Unlike a conference, the atmosphere is a bit more intimate. I’m not talking about candlelit dinners intimate, but with a smallish number (around 20 or so) it’s easy to get to talk to most people there.
  • The event is live-streamed, so we receive comments and questions via Twitter and through the FlashMeeting videoconferencing system.
  • There’s a nice variety of speakers and attendees. This time, for example, Handheld Learning Award winner Dawn Halleybone will speak, as will Colin Harrison, Professor of Literacy Studies at the University of Nottingham, and Dominic Preston (Christina Preston’s son), who will talk about marketing issues.

I will be chairing this event, and look forward to meeting you in person or seeing you online. To find out more about it, read the details, and register, online.

Computers in Classrooms Games in Education Special Edition

The final ‘event’ is the publication of a special Games-Based Learning edition of Computers in Classrooms, my free e-newsletter. I have invited a number of guest writers to give their perspectives on games in education, and there will be reviews as well a prize draw for an award-winning game. Only subscribers will be entered into the draw, and as a subscription doesn’t cost any money, what are you waiting for?

If you have experience of using educational games, or of games in an educational setting, or views, why not share them with your fellow travellers on this road to enlightenment? I can accept articles ranging from ultra short (140 characters), to almost ultra short (50 words) to average (600 words) to rather detailed (1500 words). But get in touch to pitch me your idea first!

If discursive writing isn’t your thing, do have a look at my 50 Ways To Contribute To A Website. There’s sure to be something there to appeal to you!

That edition will be coming out in April, after the Easter break. There are some other great issues planned as well, including a post-BETT special. If you’d like to look at past issues and sign up (did I mention that it’s free?), just go straight here:



The Value Of Games in Education: A Case Study

A short while ago I wrote about my first ‘wow’ moment in educational technology. It concerned using a computer to simulate the workings of a concept in Economics known as ‘the multiplier’. It’s not important what that actually is. More to the point is the fact that it was through using a simple computer program that enabled students to get the concept in an instant, simply because the results of their actions could be seen straight away.

That wasn’t a game as such, but it’s relevant because, just a few years later, I had my students playing a simulation called Running the British Economy. Utilising both the Treasury model and the latest Treasury statistics, the game involved manipulating a number of economic variables in order to keep the economy on an even keel between inflation on the one hand and high unemployment on the other.

Now, the game had value right out of the box. Students were given access to the Chancellor of the Exchequer’s goodie bag, and found out after five game years how successful they’d been, as measured by the simple issue of whether they’d been voted back in after a pretend general election.

OK, Sim City it wasn’t, but it was complex, realistic and, crucially, gave feedback on the effects of changing tax rates, interest rates, government spending and many other things. My students ‘got’ it. I entered them for a national competition, and they came second, beating even a team from a private school. They learnt more in the few weeks of playing the game than I could have taught them using traditional methods in a whole term.

But for me, the real value of the simulation became apparent if you decided to try and break the rules – in order to find out what the rules actually were.

So I instructed the class to go for full employment at all costs. Increase government spending. Reduce taxes. Go for it! They succeeded. Within three game years there was 99% employment. There was a slight problem that inflation was running at around 1,000%, but we’ve got to make sacrifices, right?

However, the prospect of riots in the street and the government being lynched didn’t appeal much, so  we went for the opposite: zero inflation at all costs. We did it too! Within a year of cutting all non-essential services (health care, police, armed forces, education) we had a negative rate of inflation: prices were actually falling! I’m sure the 2% of people who still had jobs were delighted.

What we discovered from all this is that the Treasury model was based on Keynesian economic theory – which is fine if you believe that to be an accurate descriptor of how the economy works. If, like Margaret Thatcher and others, you do not believe that, then the ability of simulations like Running the British Economy to predict outcomes is seriously called into question.

As a result of mis-playing the game in the way we did, my students and I were able to uncover the underlying assumptions of the economic model being used. That led us on to rich discussions, not only about the assumptions in this particular case, but the fact that they were not made explicit anywhere. How far might other economic ‘predictions’ – such as the one which states that if you reduce State benefits you’ll get more people into work – be based on models whose assumptions are questionable? Perhaps even more to the point, the assumptions you start with determine the result. What playing the game in this showed us was that there’s no such thing as an objective economic model, whatever the pundits try and tell you.

This is just one example of how a game or simulation was used as a means of bringing about some very deep learning in quite a complex area. If you’re interested in how games can be valuable in education, you’re in luck because there are three important events coming up. I’ll be writing about those in a separate article.


ICT and Citizenship

Do Citizenship and overlapping subjects like Personal, Social and Health Education (PSHE) have a relationship with ICT? I would suggest they do, in the following ways.

ICT as a facilitator

In a general sense, I believe that ICT can work with any subject in a facilitative way. It’s a discipline, by which I mean a way of looking at things, and a set of skills which together make it possible to do things that would otherwise be very difficult.

For example, at the most fundamental level ICT makes it relatively easy to obtain information. Making sure it’s good information is another matter, of course, but the point is that acquiring the information in the first place is reasonably painless.

It is also easy to collate and present information. For instance, any subject can, and has, benefitted from the existence of a well thought-out website. That’s why I was happy to publish two reviews of a new Citizenship website called Your Justice, Your World. If you read the reviews, one for primary (elementary) school teachers, the other for secondary (high) school teachers, you’ll notice that there is a lot of emphasis on how and whether the website works as a website, regardless of the content. The material is presented on a website, therefore the website has to be effective from an educational point of view: the medium is very much bound up with the message.

Modelling in its broadest sense is easy too. Videos abound of people in situations which youngsters in this country cannot even imagine, such as that experienced by the young lady in this video about human rights.


The effects of technology

One of the things I try to do on this website from time to time is look at issues arising from the deployment of technology, because that is on many ICT syllabuses. For example, I looked at what might happen in the event of a cyber-attack on the country. Topics like this blur the lines between technology and citizenship/social perspectives, providing a reason for the subject specialists in these areas in a school to do a bit of joint project planning.

E-safety issues

Finally, the use of technology, especially where it involves the internet, raises e-safety issues. This was very much in evidence throughout the Web 2.0 Projects book I’m currently putting together. One or two contributors to that have come up with the eminently sensible suggestion that e-safety and netiquette are issues which ought to be addressed within Citizenship and PSHE, and not only in ICT lessons.


ICT and citizenship do not have to be wholly separate topics, as I hope this article has shown. I believe that to be true of other subjects in the curriculum too. If you have ideas on how other subjects, such as History or Geography, relate to ICT, please considered suggesting an article you might write for these pages.


Did You Know We Appear To Have Lost All Critical Faculties?

OK, I admit it: I just don't get it. Did You Know, which is now in its 4th incarnation, has to be one of the worst videos of all time. All it does is present fact after fact (assuming they are facts), as if the facts in themselves are important.

Why, for example, do I need to know that more video has been uploaded in the last two months than if ABC, NBC and some other TV station whose logo I don't recognise had been airing new content continuously since 1948?

What does this fact even mean, except that millions of people now have the ability to upload videos to a website, where millions of people can watch them! I can see the point of saying that, but what's the point of making that comparison?

The facts are presented so rapidly, and some of the numbers are so large, that it's difficult to mentally process them, let alone evaluate them in terms of their potential impact. Imagine if reading was not your forté.

And that's the thing: it takes some doing to take a potentially really exciting medium like video, and reduce it to the equivalent of the worst kind of PowerPoint presentation. The only thing missing are the bullet points. Well, actually, they're not missing: they're just not visible as such.

This latest version has been produced in collaboration with The Economist apparently. When I read that I thought it might have been really beefed up. It turns out that the main change as far as I can tell is that some upbeat music has replaced the awful dirge that accompanied the earlier versions.

And yet this video or its predessors has 'gone viral'. It's shown in schools all over the place, where headteachers and principals, who one would have thought could exercise enough critical judgement to recognise an emperor with no clothes, say how fantastic it is.

Like I said at the start of this article, I just don't get it.

Anyway, here it is. Judge for yourself, and if you think I'm wrong, or you have found it useful in any way, please share your views via the comments section. Thanks.


Review of Your Justice, Your World From a Primary/Elementary Perspective

Beatriz Lopez Tienza looks at this new website from a primary school’s perspective.

For the last couples of weeks I have had the chance to try this new website with my students. The website provides a number of lessons with matching activities. The lessons are based on an imaginary town and the issues surrounding this neighbourhood. The website´s layout is very clear and engaging, however for younger children brighter colours would make it more attractive. The first and second units, which are based in the new school, Crownford Rise, were the most suitable for the age group I teach (Year 2). The characters are primary school children who have the same problems as the children I teach. The third and fourth units were more complex, dealing with issues that at the moment do not affect the children in my class, which makes it difficult to role play the scenarios.

The website offers a good range of activities catering for all kinds of students, discussions, role play, worksheets and online activities which can be printed once they have been completed. It also offers extension activities for more able students. Students with special educational needs should be able to access these activities, although depending on their needs they may need adult support.

The content of the website is in line with the current National Curriculum requirements for PSHE and Citizenship as stated in each lesson plan. It will also be suitable when the new primary curriculum is in place, as it will address the main requirement, educate responsible citizens who would make a positive contribution to society. I have concentrated on the 7-11 activities, although some of my children are still only 6 years old.

Role-playing and reporting

When I first explained that we were going to do citizenship on the computer and that they were going to be able to play some interactive games, they felt very excited. Previously we had been able to use the computers to do some work related to citizenship, but they had never been able to play citizenship games on it. This has brought a new dimension to the subject and although they have always enjoyed it, throughout the week they kept asking me when they were going to do citizenship again.

We started with the first unit: WHAT ARE LAWS FOR? In this unit, children carried out the suggested role play activity. We set up a mock council meeting, which proved to be very successful. Most children are not part of the school council and at this age and they sometimes find it difficult to envisage how the school council works. I decided not to have children playing the part of the school governors, as this role is not clear to them, but we had pretend parents, teachers, children and neighbours (in case they wanted to say something about noise levels during playtime). They then became reporters.

I slightly changed this activity and instead of writing for a newspaper, they reported in the news, as I didn’t want the children to worry about the writing and miss the essential points of the lesson.

We answered the questions together and then, in groups they chose a sentence to report on. I found that the use of a pretend microphone helped! They also designed a leaflet for Martians. The stimulus for the activity was very successful, especially for boys, whose engagement at times can be a challenge. They love Martians and they enjoyed explaining the school rules in the leaflet.

Overall the unit was a success. Children felt engaged at all times and produced some great pieces of work. The only aspect that proved difficult with some children was the amount of reading that it was required to complete the online activities, for example, when playing the dominoes game, they needed to be able to read all five pieces of writing before matching them to the image. Also for the quiz, we had the same problem, we needed to solve the quiz as a group. However, we found a way around this difficulty by pairing more able and less able children, which is what I intend to do from now on.

Lesson structure

The lessons within the unit are structured in three main parts:

Discussion: I allowed about 10 minutes for this part of the lesson, as when children came to a decision on the issue proposed, they found it difficult to then consider other points of view.

Role Play: this was probably the most successful part of the lessons. Children understood the purpose of the activity and found no difficulty in becoming someone else, although as specified before, some roles were removed as they were not relevant to children of this young age.

Extension activities: These activities were also of their interest. In here they had the opportunity to record, in writing, orally or in pictures, their thinking and conclusions.

Finally I would like to add that the opportunity to print their own work when completing online activities was very well welcomed by the children, the print outs were clear and attractive. Overall I have found this website very useful. The opportunity to do citizenship online, children to play interactive games, following a story of “real” children and having a structured lesson plan to follow has been really successful, and therefore I plan to continue making use of it in the future.

Beatriz Lopez Tienza teaches Y2 and leads PSHE and Citizenship in Whitchurch CE Primary School, Hampshire. The school is set in the small town of Whitchurch, Hampshire. It has 287 number of children who come from the surrounding area.

See also our review of the YJYW website from a secondary perspective.


Technology and Writing: Dealing With Ideas

The great thing about technology as far as writing is concerned is that we need never forget a brilliant idea. I sometimes think to myself how much I admire writers (or, indeed, anyone) in centuries past for writing anything at all. I mean, if you're travelling on foot or by horse and carriage in the 18th century and you have a great idea for a story, how do you jot it down? Did Samuel Pepys, for example, carry a quill and an inkwell around with him?

I suppose that most of the time such issues never affected most people. Only a small elite was able to read, and en even smaller elite able to get their work published. But what of the present?

One of the words people use to describe me is 'prolific'. If that's the case, how do I manage to write so much? I think there are three factors.

Firstly, I have lots of ideas for articles. In this respect I don't think I am any different to anyone else.

Secondly, I act on those ideas. I think that probably in this respect I am different from a lot a people. I've met plenty of wannabe writers who bemoan the fact that they have never had anything published, forgetting the inconvenient fact that in order to do so you actually have to write something. Maslow distinguished between primary and secondary creativity. The former is having the ideas and creativity in the first place. The latter is being prepared to go through the agonising process of writing something, tearing it up, and starting again. This, for example, is my second attempt to write an article connecting writing with technology. I spent nearly an hour on the first one before deciding it was a lost cause.

Perhaps this is what Oscar Wilde meant when he said:

This morning I took out a comma and this afternoon I put it back in again.

And read Gerald Haigh's comment on my post entitled The Right Writing Style. He says:

Time and again, when I write an article, I go back and cut the whole of the first para. That's because I've sort of used it to get up speed, and it ends up being quite redundant. The general point is that ruthlessness with the virtual scissors is essential for all writers. "Kill your babies" is oft-used saying -- i.e. don't be afraid to cut favourite lines. You may be the only one who thinks they're any good.

Thirdly, how do I ensure that I remember the ideas I have? In my time I have used several kinds of technology to help me:

·    A notebook and pen. You can't beat it for speed, reliability and robustness.
·    A cell phone. I use the notes feature to jot down some points.
·    Alternatively, sometimes I will leave a message for myself on voicemail, so it will remind me when I arrive home.
·    I've sometimes used digital recorders to record my thoughts whilst driving.
·    I'm pretty good at creating visual prompts for myself. I always carry a camera around with me, or there is always my cell phone. A well-chosen photo is often all I need to remind me of what my earth-shattering idea was.
·    I used to have a pocket computer called a Psion Organiser which I always carried around with me. It had a qwerty keyboard and I managed to get quite fast on it. I once even composed an entire issue of my newsletter, Computers in Classrooms, on it. Sadly, the ravages of time have rendered the screen virtually unreadable to me now, but I cannot bring myself to get rid of this wonderful little device.
·    If I am out and about with my netbook and have discovered a nice cafe with a free wi-fi connection, I jot my ideas down in Google Docs, from where I can retrieve them once I get back home.
·    If the nice café does not have wi-fi access, undaunted I will use OpenOffice for my scribblings.
·    Finally, however I have recorded my ideas, I enter them into a Word document I have created called, erm, 'Article Ideas'. That keeps them fairly secure, in case I lose a notebook or my phone or another device gets trashed. I've tried those things which create a wordprocessed document from your handwriting, but my handwriting has become so illegible over the years that I spend more time correcting and spell-checking than I would spend typing it up from scratch!

Unlike Samuel Pepys, we don't have any excuse for forgetting ideas for articles if you're not within reach of a quill: think tech, and you can't go wrong!


Review of Your Justice, Your World From a Secondary/High Perspective

Will Ross looks at this new website from a secondary school’s perspective.

This is a thorough resource on the justice system with a wide range of web-based activities and useful lesson ideas. It is not a one-stop-shop in terms of just leaving students to work through the units. However it is not designed to be used like this and If a teacher is willing to put in the time to work out what they want their students to learn and go through the teachers’ notes to support the web-based activities using this resource will be rewarding in terms learning and engagement of students.

Graphics and layout

The graphics on the whole are good. The cartoons are not too immature for older students but would still appeal to younger students. The use of the map seems a bit of a needless distraction as it adds little to the navigation and the moveable map in the circle at the bottom right corner of each activity seems to serve no purpose at all.

The layout is “busy” but clear. Occasionally during the activities it is difficult to locate what to do next in terms where the appropriate button is.

I think sight-impaired students would struggle with the size of the text and the intricacy of some of the drawings. However by providing the audio of the written elements it goes someway to combat this.

Age suitability

In terms of suitability for different age groups, I think this depends on how you choose to use it. Some Key Stage 3 students would struggle with the amount of text and written sections required with some activities. However if a teacher were to use this as a stimulus using the IWB it would be manageable.

Key Stage 4 students could to some degree be left to work independently with the activities. The print option also provides an opportunity to produce evidence of their learning. This is more valuable than the multiple choice assessments at the end of each section. These may be enjoyable for students but simply test on facts rather than learning across the unit.

Differentiation is mentioned in the “How to use this resource” section but this is a bullet pointed list of strategies that most teachers are well aware of.

The resources

The resources for 7 to 11 year olds could be used for more independent work with KS3 students and with those with special education needs in a more directed manner. This is due to less text and simpler interactive activities. However the topics are sometimes clearly for younger students making this troublesome, such as coming up with rules for your primary school.

In terms of meeting National Curriculum requirements for Citizenship, the web-based activities clearly meet some range and content in terms of legal rights and the justice system. It still requires the skill of the teacher to make sure they deal with the concepts and processes. The discussion, role plays and extension activities in the teacher notes give a useful steer for this. In terms of the National Curriculum links given within the teachers’ notes sections, I find some of these are not entirely accurate missing off some of the processes being used for activities.

The teachers’ notes contain a useful background information section with key terms and some links. The glossary pages are inexplicably numbered rather than alphabetised making navigation needlessly tricky. However within the text in the students’ activities any key words are underlined and when clicked give a succinct definition.

The useful links and resources section is fantastic covering a range of topics and containing some very good resources. Quite often links pages on education websites simply have every link and resource available with no quality assurance whereas there seems to have been a lot of care taken here.

The “How to use this resource” section is 6 web-pages and would be more palatable as a 1 or 2 page download. I initially did not realise there were 5 further pages resulting in me blindly struggling with the notes on the activities at first. My main concern with the resource as a whole in that it is just so big, though the designers have done their best to help with this by providing clear objectives for each section and easily navigable activities.

If teachers take the time to decide which sections are appropriate for their students, breaking up the web-based activities with the discussions and role plays, they will find this a fine and useful resource.

Will Ross is the Association of Citizenship Teachers’ Citizenship CPD Project Manager and Consultant.

See also Beatriz Lopez Tienza' review of the YJYW website from a primary/elementary perspective.

These articles first appeared in the newsletter, Computers in Classrooms.


Web 2.0 For Rookies: Creative Writing

One of the big issues of our time seems to concern writing. Or, to be more specific, NOT writing. And to whittle it away even further, boys' writing. Apparently, boys don't like writing. If that's the case, perhaps Web 2.0 can help?

I think the first thing I'd like to say is that if it happens to be true that boys don't like writing, perhaps that's because they're not being asked to write about anything they're interested in. I know that's either a really facile statement or a no-brainer, depending on where you stand on the issue, but it strikes me as pretty obvious that if you ask someone to write about something they have no interest in whatsoever, why would they?

You might say that the same argument applies to girls, and you'd be right. Except that in my experience girls tend to (a) be more compliant than boys and (b) like writing for its own sake anyway.

I recall that in one class I had I could not get one of the boys to settle down for more than ten minutes at a time. Then one day, he was really quiet and engaged for about 25 minutes before I could risk breaking the spell by talking to him.

"I don't understand this.", I said. "Normally you're a complete head-banger, and all of a sudden you're a model pupil. How come?"

He laughed and then gave the brutally honest response, "'Cos usually I don't find it interesting enough to bother."

So what was so interesting that captured his attention for the entire lesson? He was compiling a list of all the games his team had won in the last ten years, from a whole load of football programmes he'd brought in. For me, that would be the most boring thing on earth. For him it was captivating. As my American friends might say: "Who knew?"

But even if you regard this example as an aberration, is even the broad statement about boys and writing true?

I think not, because boys write all the time. Perhaps what is meant is discursive writing, but boys text each other, and send each other games cheats by instant messenger or Facebook, to take a couple of examples.

Well, that's a start for an article like this, because there are several ways in which teachers can take the enthusiasm of boys for writing, which I believe does exist, and the variety of Web 2.0 applications, and harness them together. Here are some suggestions.

  • Get the pupils to take it in turns to act as the class scribe. The scribe writes down the main points covered in the lesson, and writes it up in the class blog. Check out Sue Waters' Using Scribe Posts on Class Blogs for some tips and references about this.
  • Get the youngsters to write film and book reviews, either using a blog, or using something like Blippr. Blippr is a social network which specialises in reviews. It gives you 160 characters -- the same as you get for a text message - in which to have your say. It's possible, and it's fun -- but it's challenging (which is, more than likely, WHY it's fun). Have a look at mine for some examples.
  • If 160 characters strikes you as far too easy, how about 140? You can use Twitter for the same sort of thing, or for writing short (very short!) stories. See, for example, Twitterfiction.
  • If you like the idea of a book review in 160 characters, but not the idea of a social network, try Wallwisher. It's like having post-it notes, and you can type up to 160 characters on each one. You can also include pictures and, a big bonus, everyone can see each others' efforts. Maybe you could even get boys to work together on some writing.
  • Blogs are useful for writing book and film reviews too. There are one or two great examples of this in the forthcoming 'Amazing Web 2.0 Projects' book.
  • Also in the book are some creative uses of Twitter, including its use in getting a class of primary school children to understand what life on the run must have been like from the standpoint of one of the Gunpowder Plotters.

I could go on giving example after example, and don't forget there is also the writing involved in podcast and video scripting - not just the dialogue but 'stage directions' too.

I think that by using a variety of Web 2.0 applications it can't be that hard to get kids -- including boys -- writing.

Of course, finding a topic they're actually interested in -- or making a topic interesting to them -- no doubt helps!


BETT Highlights #3: When Advice Paid Off

#BETT2010 Oscar Wilde once said that good advice is something to be passed on to others, as it is never any good to oneself. Fortunately, the Australian chap I met at BETT recently didn't take Wilde's advice. Here's what happened.

At the end of my 'Amazing Web 2.0 Projects' seminar presentation, several people wanted to talk to me. One of them was an Australian man.

Australian man: Hi, Terry, I'm from Australia.

Me: Really? I'd never have guessed.

AM: I emailed you a couple of months ago.

Me: Oh, and I didn't reply?

AM: Yes, you did. I told you I'd won a bursary, and asked your advice for which international conference I should attend, paid for by that money.

Me: Oh yes, I remember now.

AM: And you advised me to come to BETT.

Me: Ah. And now you want me to give you your money back?

AM: No, on the contrary. I've been walking around with my mouth open. This has been a fantastic experience, so I just wanted to thank you for your excellent advice.

I think that proves several things. Firstly, it shows that although some Brits might have become a bit jaded over the past 26 years of the BETT Show, it's probably a case of familiarity breeding contempt. It's still as vibrant and as important as it always has been, perhaps more so.

Secondly, it shows that when I give advice, I know what I'm talking about. There are are lots of conferences I could have recommended, but (a) I don't know what AM was really interested in and (b) none of the others are on anything like the same scale as the BETT Show. I felt he would be completely bowled over with excitement by it.

But lastly, it shows that I am a lousy businessman: I should have charged him!


BETT Highlights #2: Serendipity Rules OK

#BETT2010 One of the things I love about the BETT Show is meeting people by accident. On the second day (I think) I was standing in an aisle trying to (a) get my bearings and (b) identify which branch of Vedic Mathematics the organisers had used when planning the location of the stands, when I noticed another gentleman standing nearby.

"I recognise that glazed expression," I thought to myself. "You look as geographically-challenged as I am", I said.

Anyway, to cut a long story short (well, it's not that long, but this is meant to be a 'highlight' after all), he turned out to be Gerald Haigh.

Gerald is a journalist whose articles I used to read in the Times Education Supplement, and who still contributes to the website of Merlin John, erstwhile ICT editor of the TES.

BETT is great for meeting people you already know. It's good for making new contacts too. But nothing quite beats the frisson of finding yourself talking to someone you've read, known about and communicated with for a long time.


Educational Uses for Microsoft's Deep Zoom

I was impressed by Microsoft's Deep Zoom Composer tool, which I saw demonstrated at the Naace conference 2009. Deep Zoom Composer lets you explore hi-res photos in a very innovative way, letting you get in closer and closer, or back away further and further.

You can see what I mean by looking at the demonstration shown on a video created by Ollie Bray.

The question remains: is this a solution looking for a problem? Probably. But I can see how this might be used in an interesting, and perhaps unintended, way.

First, though, watch the video:

Pretty cool, right? Now, it seems to me that where the thrill factor comes in as that at each stage of the process you think you have the full picture, and then discover that you were only seeing a small part of a much bigger picture. In a sense, this is an alternative way of depicting what the TV advertisements for the Guardian newspaper in Britain showed a couple of years ago:


Getting back to Deep Zoom, you could use it as a metaphor in citizenship, media or politics courses. You could also use it in science, geography or history. Basically, you could use it in any situation where you wanted the students to understand that everything that happens, happens in a particular context, and that sometimes you have to go quite a distance away, or quite a few years back in time, to really get an idea of just what that context might be.

Wordle Summary:

Wordle: Deep Zoom Composer Article


After BETT, the Deluge

I am surprised. I am really surprised. Despite a gruelling 4 days at the BETT Show (doing 7 am to 1 am days), a terrible journey home, a looming chest infection and a blister, I am feeling incredibly creative. Perhaps it's true that writers give of their best when they are pain- and angst-ridden.

Or it could be that my fitness levels are up (I've been a good boy, working out in the gym; it's supposed to be boring, but I use the time to write articles in my head!), or staying over for the first time ever. I think I will add that to my list of pre-BETT tips. Not having a journey (door-to-door) of about 1.5 hours twice each day really helped. As my wife never seems to tire of pointing out: I'm not getting any younger. (My mum always used to say that too, about herself. It kind of implies that there some people who are getting younger....)

Or it could be that I came away from BETT feeling exhuberant. That happens to me sometimes, although I don't think it did last year. I came away buzzing. I'll be writing about why in the next issue of Computers in Classrooms, which I hope to bring out this week (I'm setting myself the deadline of Wednesday: I like a challenge.)

But for now, as someone in the twitterstream said, 'back to the day job', which for me is encapsulated in a list of 95 things which I must try to get done this week.

Why do I insist on writing these lists?


7 Things To Do After the BETT Show

There is always a danger that no matter how good an event is, it will turn out to have very little impact in the longer term, as you forget what you saw and more pressing concerns vie for your attention. Here are 7 suggestions for preventing that from happening.
  • Arrange a team meeting for as soon as possible after the show. Have each team member say what three things most excited them, and three new ideas they picked up, plus what needs to change in your current practice. OK, “three” is an arbitrary and artificial number, but you get the idea.
  • Draw up an action plan for following up. That may take the form of arranging visits to other schools, or demonstrations from suppliers, or introducing some new ideas into your lesson plans.
  • Arrange a meeting with the Headteacher or other senior manager as soon as possible after your team meeting. The aim is to discuss with them what you learnt at the show that may impact what you are doing, or the school’s plans. If you discover that you are ahead of the game and don’t need to change anything at all for the time being, that is in itself an outcome that needs to be conveyed to your boss.

Make sure that you are well-prepared for the meeting, especially if you will be suggesting changes in what the school does, or you wish to ask for extra funding.

Also take into consideration whether your boss is a shoot-the-messenger type, if you need to report back on a new – and unwelcome – Government direction.
  • Give feedback to the rest of the staff on any key messages you picked up from the show. This is as much for diplomatic reasons as anything else: for some reason, there are people who believe that spending 12 hours travelling and walking around all day along with thousands of other people is the equivalent of a day off.
  • Allow at least a week after the show to hear from any suppliers to whom you gave your business card.
  • Find out what others thought about products and events seen at the show. Use the tags  BETT2010 and #bett2010.
  • Check the ICT in Education website and the Computers in Classrooms newsletter for news and reviews about the show.

What Is The Meaning Of 'Good'?

Transport for London clearly uses a very different sort of dictionary to the rest of us. Take, for example, its use of the word 'planned', as in 'Planned engineering works'. This is the term used to justify and explain the fact that public transport, by tube at least, becomes an endurance, intelligence and orienteering test worthy of the Duke of Edinburgh Award at the weekends.

A photo of a train in serviceTake this weekend, for example. What should have been a simple and straightforward journey home after the BETT Show turned out to be a task akin to one of Hercules' Labours. My plan was to get on the Circle Line at Gloucester Road, sit there and cogitate, meditate or sleep until I arrived at Liverpool Street, and then take the National Express train home.

Unfortunately, TfL had other ideas.

Because of so-called 'planned engineering works', the Circle Line was completely suspended, the District Line was also suspended, no Piccadilly Line trains were stopping at Kings Cross, and even if they had been it would have made no difference because the Hammersmith and City Line was partially suspended.

The result was that, after spending a bit of time deciding which of the possible routes home was the least arduous, I spent the next two hours on a long, circuitous journey, standing virtually all the way.

Before I get on to the bit that relates to the title of this article, let me just say something about this 'planning'. To use an Americanism (which I don't often do but in this case the expression fits), it sucks. Any 15 year old with a rudimentary knowledge of Excel could devise a better plan that this. How come other countries are able to upgrade their metro systems without all the disruption that we Londoners have to suffer, every single weekend?

But this time TfL surpassed itself.

This was the weekend in which the BETT Show finished.

The BETT Show is the biggest show of its kind in Britain.

The BETT Show is the biggest show of its kind in the world.

This year the BETT Show had 700 exhibitors and attracted 30,000 visitors.

Surely someone at TfL might have looked at a calendar of events and thought that perhaps Saturday 16th January 2010 was not a great time to suspend half of the tube?

When I was project managing a major school refurbishment, which at one stage involved closing one of the entrances,  I consulted with all the stakeholders I could think of -- even including local residents who would be affected by all the kids going past their houses because their usual route to school would no longer be any good.

As it happens, I upset the patrons of the local church, because nobody had thought to tell me that they used that school entrance every Sunday in order to park their cars in the playground. But that only goes to illustrate the importance of consulting with as many people as possible before taking major actions.

Anyway, here we have possibly 30,000 people rattling around trying to find their way home or to the airport or to their hotels, and someone announces that, apart from the fact that half the network doesn't work (making it a 'notwork'), there is a good service.

A good service!!

That's like a teacher saying to an inspector: 'Twenty percent of my class will fail the course; a further 30% will get a lower grade that they should. Apart from that, I'm providing a good service.'

If walking for miles from one line to another at one interchange, standing most of the way for two hours, being crowded along with all the people who would have taken other routes, at the end of a very long week is considered a 'good' service, all I can say is let's hope and pray we never have a bad one.