What do you think will be the main things we'll be seeing in ed tech in 2018?

In 2018 we will observe an increasing popularity and relevance of STEAM education with ongoing implementations of programming and robotics linked with humanities at schools. With the huge growth of interest in the IT-related fields, schools will be forced to rethink the way classrooms and lessons look like. An increasing number of them will add courses related to Industry 4.0 to their curricula, such as robotics, programming or 3D printing, giving each and every student ability to develop both digital and social skills they will need to thrive on the 21st century job market.

What do you think will be the main ed tech challenges in 2018?

The ongoing Industry 4.0 movement means that in the nearest future basic knowledge of computer programming, 3D design or robotics engineering will be crucial not only for today’s students but also for their educators. One of the greatest challenges we are facing in today’s educational system is convincing teachers that they should improve their skills in this field. To do this, we need to draw the educator's attention to courses related to STEAM and Industry 4.0 and persuade them that they can learn along with their students. At the same time, we can't forget that the job market also needs workers who have a particular set of soft skills. Thoughtful risk-taking or problem-solving attitude will soon be as desirable as coding skills. That's why the multifaceted STEAM educational approach is so important. Thanks to the combination of interdisciplinary subjects the comprehensive knowledge gained at school will be very useful in the ever-changing job market, and regardless of chosen profession – it will help students take the advantages of opportunities whenever they appear.

By Karol Górnowicz, Skriware CEO

Stand: C501